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How to cast Vector3 on a plane to get Vector2? - Unity Answers
How to cast Vector3 on a plane to get Vector2? - Unity Answers

c# - transform.position returning wrong value (UNITY 2D) - Game Development  Stack Exchange
c# - transform.position returning wrong value (UNITY 2D) - Game Development Stack Exchange

Six Ways You Can Move a 2D Object in Unity - YouTube
Six Ways You Can Move a 2D Object in Unity - YouTube

14. Vectors In Unity - Vector2 & Vector3 - Unity C# Scripting Tutorial -  YouTube
14. Vectors In Unity - Vector2 & Vector3 - Unity C# Scripting Tutorial - YouTube

rigidbody2D.velocity and gameObject.transform.position - Unity Answers
rigidbody2D.velocity and gameObject.transform.position - Unity Answers

c# - Why is my pointerEventData.position always Vector2.zero? - Stack  Overflow
c# - Why is my pointerEventData.position always Vector2.zero? - Stack Overflow

Getting a Vector2 position depending on the rotation of an object - Unity  Answers
Getting a Vector2 position depending on the rotation of an object - Unity Answers

Transform.position not working properly after Build - Unity Answers
Transform.position not working properly after Build - Unity Answers

c# - What is a Vector2 and Vector3 in Unity? - Stack Overflow
c# - What is a Vector2 and Vector3 in Unity? - Stack Overflow

unity editor: serializing a vector2 - Unity Answers
unity editor: serializing a vector2 - Unity Answers

Using Lerp-Over-Time to Evade Shots in Unity3D | by Pete Thomasberger |  Medium
Using Lerp-Over-Time to Evade Shots in Unity3D | by Pete Thomasberger | Medium

Unity - Scripting API: Vector3.Project
Unity - Scripting API: Vector3.Project

Vector2 Reflect - Unity Answers
Vector2 Reflect - Unity Answers

is there better way to code the movement of character than this? am  learning from freecodecamp.org free unity course on YouTube. : r/Unity3D
is there better way to code the movement of character than this? am learning from freecodecamp.org free unity course on YouTube. : r/Unity3D

Using Lerp-Over-Time to Evade Shots in Unity3D | by Pete Thomasberger |  Medium
Using Lerp-Over-Time to Evade Shots in Unity3D | by Pete Thomasberger | Medium

Best way to move a Rigidbody2D from point A to point B (Mouse Position) -  Unity Forum
Best way to move a Rigidbody2D from point A to point B (Mouse Position) - Unity Forum

How to make an object follow the mouse in Unity (in 2D) - Game Dev Beginner
How to make an object follow the mouse in Unity (in 2D) - Game Dev Beginner

trying to make a projectile move towards mouse position but but im getting  an error anyone able to help - Unity Answers
trying to make a projectile move towards mouse position but but im getting an error anyone able to help - Unity Answers

Screen to World Position: Can't seem to get it right - Unity Answers
Screen to World Position: Can't seem to get it right - Unity Answers

Using Vector3.Lerp() correctly in Unity — One Man's Trash is Another Man's  Blog
Using Vector3.Lerp() correctly in Unity — One Man's Trash is Another Man's Blog

Vector2 Reflect - Unity Answers
Vector2 Reflect - Unity Answers

Unity Vectors - What Every Game Developer Needs To Know About Vectors In  Unity
Unity Vectors - What Every Game Developer Needs To Know About Vectors In Unity

Two Game Objects with same transform.position but different location on  Screen - Unity Forum
Two Game Objects with same transform.position but different location on Screen - Unity Forum

How to find parallel position - Unity Answers
How to find parallel position - Unity Answers

LOAD and SAVE Vector2 and Vector3 with PlayerPrefs in Unity
LOAD and SAVE Vector2 and Vector3 with PlayerPrefs in Unity

Implicit conversion between Vector2 and Vector3? - Unity Forum
Implicit conversion between Vector2 and Vector3? - Unity Forum

Ambiguous call between vector 2 and vector3 - Unity Answers
Ambiguous call between vector 2 and vector3 - Unity Answers

LOAD and SAVE Vector2 and Vector3 with PlayerPrefs in Unity
LOAD and SAVE Vector2 and Vector3 with PlayerPrefs in Unity

Incorrect Vector2 values when using the *new* keyword? - Unity Answers
Incorrect Vector2 values when using the *new* keyword? - Unity Answers